unfourteenth: (Default)
allen . walker ([personal profile] unfourteenth) wrote2015-07-09 11:59 am

application to rc


PLAYER
Name: nadya
Age: 22
Personal Journal: [plurk.com profile] volchitsa
E-mail: pm this account
AIM/MSN/etc: n/a

CHARACTER
Name: Allen Walker
Canon: D.Gray-Man
Age: 16/17
Timeline: Beginning of Chapter 194, after witnessing Yu Kanda's memories and subsequently punching him in the head with his Innocence.
If playing another character from the same canon, how will you deal with this?: .

Personality:
"No matter what happens, i'll keep moving. until this life runs out of me, i'll keep walking."


Allen is passionate in his devotions and convictions, and is incredibly bound to and by his emotions. And most of the time, what he shows to others though isn't at all what he feels. His personality is honestly a bit of everything. His life is made up of twisted tragedies and trying experiences that have come to shape and define him. He was born with the Innocence embedded into his left arm, subsequently making it look deformed, and was abandoned at a young age - so young that he in fact, makes no mention of having any recollection of his actual parents. As a kid, he travelled with a circus and due to his abrasive traits ( he was selfish, and crude ), he didn't get along with anyone there, up until he met Mana, who then became the closest thing he had to a father.

And he learned a lot from Mana Walker; he learned of love and loyalty and even though along the line, Mana's reasons for taking care of the boy become blurred and unclear, Allen's previously abrasive personality had changed probably because of what Mana has showed and taught him.

Because Allen is in fact, so in tune to his emotions, most of his personality traits are extremes, to a point. He's fiercely loyal to all important figures in his life, and he will protect them even if it means dying for them. Or rather, especially. When it comes to his friends and comrades, his reactions can be entirely unpredictable - from a collected, threatening calm, to an emotional outburst - he will try to help them.

This, however, also extends to anyone he meets. Though there won't be the same devoted loyalty as he has with someone he's close to, if someone needs help, he will extend his. He strives to protect and to save and this sort of bravery is nearly stupid in its recklessness. On numerous occasions, he has thrown himself almost blindly at enemies stronger than him, knowing well enough that he will get injured, but doing it anyway. In that, he is entirely selfless, to the point of not really caring what happens to himself, as long as others are well and safe. This has led others to call him selfish, and that "he doesn't need to save everyone all the time". Even though this conversation was held early on in canon, and he did promise to watch himself more, he never really does take the time to stop and think about himself.

He is, ultimately, a very guilt ridden person. After Mana Walker died, the Millennium Earl comes to him and tempts him into a deal to bring Mana back - subsequently turning Mana into an akuma ( a demon formed of dark matter and the Earl's powers ). This is when Mana curses him and strikes him, which earns Allen his scar and cursed eye, which allows the boy to see the souls trapped within the akuma. It's almost like a personal sort of responsibility now to save the souls within akuma as well. It's been noted by several characters also that his attitude towards Akuma is starkly different from most other exorcists, in that there is a sort of sympathy to them ( more accurately, to the souls inside, to the point where Allen would worry if an akuma was destroyed by means other than the Innocence ). He had stated once, that his left hand is for Akuma and his right is for humanity, as he has decided to save both. He's empathetic to the emotions of others, not just those he is fighting with, but also against, and that is as much a weakness as any. He's ready to carry guilt and burdens for everyone else ( and most often, does) and every time he is unable to save someone, he takes it personally; which then leaves him distraught.

As said before, Allen is a very emotional person, even though most of the time, he wears a calm, polite and positive facade; he's easy to be around, and is much liked by most everyone he meets; manners are important to him. Especially to anyone he doesn't know, his speech will be exceptionally polite though as time passes, he does loosen up a bit around a select few. He wears a smile almost always, even in situations where he shouldn't be, like when he tells all the others to go and get out of danger, while he himself will be staying behind to rescue two of his comrades. Lenalee remarks how "[he] always does this sort of thing with a smile". Despite those smiles though, Allen is by no means happy - not with his guilt, with the constant danger and (almost humorously) with the amount of debts his Master (General Cross) left for him everywhere he went. And it's because of those debts that Allen also has a bit of a dark side; he's gotten impeccably good at gambling and playing poker and most importantly, cheating because "he never looses". He has a seriously competitive streak and if there's a card game involved, it will be like a reflex for him to win by less-than-fair means.

This is to say, he isn't just polite; he speaks his opinions and while they may be delivered eloquently enough, the boy can sass. And does so quite well. If someone throws a sarcastic comment, he is quite likely to throw one right back with a bit of a smile. So despite all the heroic, extreme qualities, the important thing to also note is that Allen Walker can sometimes actually be a bit of a troll; he has wit and sass and uses both freely - sometimes delivered politely, sometimes not at all. It's all situational, really. What is constant is also his personal, independent pride. He isn't pride in the sense of not extending help, but pride instead in terms of being and remaining himself and true to his ideals. He is an odd mix of pride and selfless, and there's no simpler way of putting that.

In a fight, Allen's emotions can be very easily provoked and can then get the better of him. Despite being a capable and powerful fighter, he doesn't exactly want to fight; he fights because he has to, as is the duty of an exorcist. He has a strong moral streak, a strong feeling of what is right and wrong, and is easily provoked in response. Every fight is a personal one for Allen, and it is during those battles that his innocence is seen to evolve every time. And to bring an example straight from right before the canon point I'll be taking him from, he gets sucked into Kanda's memories via a power of a Noah, and while he watches for some time, at the end he gets so enraged by how uncharacteristically docile Kanda is (with not fighting and having his brain wracked like that), that he actually slips from the Noah's bonds to punch Kanda in the head with his innocence, successfully severing the mindreader's bond, to everyone's surprise. So the thing about his emotions in a fight is that while they can definitely be viewed as a weakness (and is some ways, are), he is also unpredictable because of them, and it's hard to tell just what the next outburst of power would be. One line Rhode says to him though, really is on target in defining him, as a whole. She says "do you have to get lost wherever you go?"; and the answer is probably yes, he does, even if he doesn't do so with realization. He takes everything personally, he takes guilt and emotions of others onto himself, and in that, he does get lost in many instances.

But not 'lost' in the sense of losing 'Allen'; it's all of this, all the emotional baggage and the empathy and the guilt and the savior-complex are what make him him, and he will continue to being himself, even if that is about to get much harder than he thought.
To address this element to Allen - or rather, in Allen - there are the dormant memories of the fourteenth Noah, Nea Walker. Incindentally, Mana Walker's brother, which leads Allen to question just who did Mana really love - Allen, or Nea's memories implanted in him? General Cross tells Allen that the 14th's memories have been implanted into him - and that is how he knew how to play the piano and manipulate the Noah's Ark. He tells him how this means that Allen's personality will deteriorate completely and he will become a Noah. Naturally, the news are ill received, especially when Cross tells Allen that when he becomes the 14th, he'll have to kill someone he loves. Saying something like that really makes Allen snap - after the initial shock passes - and he angrily informs Cross that he doesn't give a damn about the fourteenth, as he will continue to remain Allen and an exorcist. He is kept by the Order as an exorcist ( though classified as a Noah ), though the standing order is that if he becomes the 14th, he will be killed - to which he assures everyone he won't, because he will stop the 14th himself. And that's the thing about him. He means it. Every word and every promise given he means in earnest, and will live up to it as much as he possibly can.

He is honest about his opinions; he won't hold back in sharing them, even though there will probably be delivered quite politely. He isn't prone to lying, but if he doesn't want something known, he'll likely brush it off, especially if the truth would hurt the asking party. In regards to himself, he will always say he's fine, even when he isn't. His life's motto is "no matter what happens, i'll keep walking", a phrase Mana told him over and over. He lives by those words. Several times, he would say something along the lines of :"as long as we keep moving forward for what we believe in, it will all be alright" , then noting how "it will be alright" is recited like some sort of charm. There's self-awareness in that; it's not just some blind optimism. It's quite the opposite. He realizes just how horrible a situation may be, but through it, he will persevere. He has an iron will and a tenacity that can almost seem single-minded and he doesn't know when to stay down. He will continue fighting (moving) until he turns to dust, it seems.
And in that, he is entirely selfless. He doesn't do things for himself, or for personal gain; he doesn't want to be happy (his guilt is too strong for that), and instead, he looks for redemption. While he is so prone to reckless self sacrifice, he doesn't want to die. But at the same time, he's completely alright with dying for what is important to him.

While his driving force is to save the entirety of humanity - an idea that seems to irritate a few people around him, for a variety of reasons - those he has bonds with take a higher priority. He takes friendship and loyalty to heart, and once there's any bond present ( even if it's not entirely a positive one ), he will extend whatever help he can give. It's just the way he is. He's so used to saving everyone else, that it's been remarked how he probably doesn't know how to save himself.

So really, Allen Walker is a bit of everything, wrapped up in a self-sacrificing savior-complex. He is polite and positive even in dark times; emotional and tenaciously determined. He strives to protect and save everyone he can, and takes on personal burdens in situations where he really, shouldn't. He values his friendships and attachments. He isn't afraid to share his views and opinions, and to fight for what he believes is right. He's stubborn to a fault, headstrong, and it's somehow kind of easy to forget that he's just a 16/17 years old kid, given how much he's already seen and been through.
He can snark and sass and keep a good poker face, he'll say that everything will be alright even when it doesn't seem like it; he doesn't really care about his personal well-being or personal gain so long as everyone important to him are fine. He's bound by his emotions - he's passionate, and maybe that's his defining characteristic.
But ultimately, he's a good kid who pretends to be much more alright than he actually is, and that's completely okay to him.
Background:
( h i s t o r y ) ( p l o t )
.

Abilities:
Parasitic Innocence (prepare for plenty of silly names because shounen! ) Called Crown Clown, this is an Anti-Akuma weapon that takes up the entirety of his left arm. Dormant, it looks like a red sleeve up until mid upper arm, and a circular pattern around his left shoulder. The Innocence stigmata is on the center of his hand. Inactive, it's simply a lot sturdier than normal skin.

Now, activated, there are several stages to this Innocence. There is Crown Clown and the Sword of Exorcism.

Crown Clown looks like a black, sleek claw for his left hand, while there is a half-cape element draped over his shoulders. The white cape-like form acts as a body armor ( it can expand far more, to not only cover Allen's body, but others', as well) as well as a sort of lasso-like tool that can drag or restrain anyone from some distance. A masquerade-like mask is fixed to the cowl of the cape. Because this is a parasitic innocence, when Allen's body sustains too much damage for him to move as well as he would without damage, the body armor wraps around him, too, and is essentially moving on its own - defending and fighting.

The few attacks specific to Crown Clown are:
Cross Grave the ability to crucify targets - akuma - by simply etching a cross upon them by his left hand. This is an offensive attack (can bring down a level 3 akuma) as well as a shield.
Clown Belt is an ability that releases strands from Allen's cowl, a web-like Innocence-powered energy that can be used to drag objects closer, imobilize opponents, restrain or pierce through enemies with solidified ends. Essentially, the cowl morphs and changes accordingly, going so far as to use Allen's body like a marionette when he was too injured to fight.

Then there is Crown Edge, which is a projectile attack originating from the five clawed fingers of Allen's arm.
And lastly, there's Edge End, which is a notably strong attack, where the innocence is fully invoked and sends a swipe of raw energy from the claw.

Finally, to the Sword of exorcism. In this Allen's left arm forms itself into a large sword, with a black cross in the middle of the blade. It's a large sword, but it's heavy for Allen by any means. Also, when dropped, it is seen to come to Allen when he calls on it. It can easily vanquish level 1 through 3 akuma, with the same effect as Cross Grave, but it has a lowered effect on the level 4s. It also possesses the ability to pass through anyone who isn't an evil entity, basically.

With this sword, there is also a wide spread attack of Death Orbs, which are projectile explosions. Incidentally, the design of the sword is the same as the Millenium Earl's, except the colors are reversed, where Allen's is mostly white with the black insignia. It is noted that it is a polar opposite weapon. While theoretically, it has painful effects on the Noah, it cannot exorcise the Noah out of the human, as Allen once tried on Tyki Mikk.


Physical Abilities allen possesses a certain, impressive prowess; he's fast and quick and due to his parasitic nature of his innocence, generally stronger than an average sixteen-seventeen year old would be. but he doesn't have incredible strength either, so in a fight where he lack in that, he relies on his agility.
The Eye allen has an unusual scar across his left eye, stretching from a pentacle shape on his forehead, and along his cheek. essentially, it's a curse he received after bringing back his adoptive father as an akuma, and receiving the injury. the cursed eye then reacts to, and allows him to see, the twisted souls within akuma; it reacts to any akuma present or around the radius of about three hundred meters, as well as reacting to any dark matter present nearby ( the stuff that is a direct opposite of the innocence used by exorcists ). 'activated', it looks like two gear hovering above a glowing red eye. in haven, there probably won't be any akuma, so it will essentially remain dormant, unless any akuma or dark matter somehow ends up being around.
The Fourteenth While the full extent of the powers the 14th possesses are unknown, what is known is that Allen can, because of these memories, control the Noah's Ark. They're gates that open up passageways to other places. These, however, can only be places Allen has been to. All he has to do is recite the notes of the piano - the key to controlling the ark - in his head. Though this won't be working in Haven, he will certainly be trying with little success. Beyond that, very little is still known about Nea and the 14th, apart from the fact that 'Nea' wants to overtake Allen's body as a host. More canon information is needed.
Conning Allen is a very good poker player. And a very good cheater, as his Master's debts were always heavy and large, and he was left to pay them off. He learned to fend for himself, and learned to have quick hands and a quick mind. He doesn't like to lose, so if there is ever a card game, he'll be doing a lot to win.
Swordmanship but only a little, not at all on par with fellow exorcist Kanda. But once Crown Clown slips into quite a large sword, he uses it exceptionally well as both counter, defense and offense.
And a huge appetite. apparently a black hole for a stomach.

Network/Actionspam Sample: (from a psl!)
[ to allen, the circus is familiar. not this particular tent, but it strikes memories and draws recollections; even with unease knotting at his stomach, he couldn't help a soft smile. solemn and a little sad, but that was okay. so long as he kept moving forward, right?

a long black coat draped over the order's uniform, timcanpy fluttering above his head, he moves through the circus grounds; quieter now, with the setting sun. he was here by rumors delivered by a finder — a murder with strange circumstances, a strange old man who was just a little too evasive.

he was told it could be innocence. or it could be akuma. the details were vague, so there really was only one way to find out. not solely because the order gave him a mission, but because he was an exorcist, and that was as simple as that ( no need to think about the fourteenth now; sometimes, routine was good. however routine any of their missions really ever got, that is ). he wasn't always prone to self-reflexion anyway; looking back, you might forget to keep walking forward.

right, first things first, he needs to ask for some directions. out in the distance, he spots the boy — all rags and broken shoes and disheveled hair and maybe it's just a little nostalgic.

then, tim is flitting forwards before allen can say something against it and the golem heads for the boy ( what was he doing out there, allen wondered; wasn't it getting cold? ), and stops right in from of him, personal space invaded and all, a hovering golden sphere with feathered wings.

with a huff, allen is jogging forward, an apologetic smile already worn.
] Tim! [ a beat, once he sidles over. ] Sorry about him, he doesn't usually go off on his own like that.

[ there's a curious, studious glance that he passes over boy. ]

Prose Log Sample: (taken from another game)
The strange, mechanical and unrelenting sound drums against his skull as his eyes slide open. Heavy, heavy, everything feels heavy and wrong and Allen has to wonder why he's awake.

A few more beats - minuscule, short - until he's jolting up with the race of memories. Alma, Kanda, everyone -- concern, guilt, confusion all choke at his chest and he's blinking, darting his gaze around the starkly unfamiliar room.

This is all wrong and he's pressing his a palm over his head as an ache grows. He keep still, balls a fist and pushes himself up. He was groggy, swaying, but moving fast and sharp. Because that didn't matter. What mattered was to keep walking.

To find Kanda, to find out where this even was and he's tracing his way to the window. The image on the billboard hits him first and Allen has to gape just a little bit longer.

Blink.

"Haven?" He repeats the name; no, he's never heard of it. The word twists against his tongue, unfamiliar and disorienting but it's only for a beat before he's thinking, trying to ground and numb himself instead of letting panic set in. He's rushing to the door, only to be met face to face with a zooming golden orb that nearly collides head on with Allen's face.

The boy reels, skids and there's a sloppy smile pulling on his face - akin to relief. "Tim?" Relief for a bit (he wasn't alone, at least) before priorities rush into mind and his gaze steadies. "Tim. Have you seen Kanda?" Damn it, he was worried about that idiot.

He was worried about them all - about Kanda and Johnny and Alma and the Thirds and the entire branch that the Noah had roped into whatever the hell they were plotting. It nearly made him sick to his stomach and whatever rising anxiety might have knotted at his throat was ignored instead for questions. He had a hundred of them. He needed to figure all this out. He needed to know where he was and most importantly, how to get back.

Timcanpy fluttered above Allen's head, as though sharing an opinion on the situation and the boy's response was a firm nod, and the smile (faint as it was) that pulled at the corners of his eyes only seemed to highlight his determination. Keep walking.

"Let's go, Tim."